This is brilliant - very impressed that you managed to fit an RTS-like in 1k. Plays well too (though you might want to make the view dimensions taller, so the game isn't so small when displayed). Glad you had a tutorial - really helped me to understand the concepts and goal. Great entry 👍 (Best score I managed was 1010)
like always if you finish it you think: you could do so much more. perhaps with a better managment of tilesystem and less sprites-managment more would be possible. but the time. it is always this if-statments that uses the most of the code-place. but hey - you are the guy who made the pool-game .-)
you are right. but then the zombies should have more 'intelligence' - i had more intelligence - but then it was even more hard. i think if you try it more often you learn to live with their jumping around. in fact they are not so bad as they look like .-)
i managed to make 2500 pts .-) but i played it also a lot for testing. that was playing 2.5 areas.
but perhaps if i have the time to make a version with more bytes. more balance would be cool. there was also one version, where you could instead of money get some new assets to use. and the game was on time. of course there should be more decisons and more crafting. but for this i had to start again with the concept. next time.
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This is brilliant - very impressed that you managed to fit an RTS-like in 1k.
Plays well too (though you might want to make the view dimensions taller, so the game isn't so small when displayed). Glad you had a tutorial - really helped me to understand the concepts and goal.
Great entry 👍
(Best score I managed was 1010)
sorry - i managed now to expand the viewport.
like always if you finish it you think: you could do so much more. perhaps with a better managment of tilesystem and less sprites-managment more would be possible. but the time. it is always this if-statments that uses the most of the code-place. but hey - you are the guy who made the pool-game .-)
Quite hectic, but interesting mechanic. If zombies were a bit slower I could maybe strategize a bit more. Got 700 money.
you are right. but then the zombies should have more 'intelligence' - i had more intelligence - but then it was even more hard. i think if you try it more often you learn to live with their jumping around. in fact they are not so bad as they look like .-)
i managed to make 2500 pts .-) but i played it also a lot for testing. that was playing 2.5 areas.
but perhaps if i have the time to make a version with more bytes. more balance would be cool. there was also one version, where you could instead of money get some new assets to use. and the game was on time. of course there should be more decisons and more crafting. but for this i had to start again with the concept. next time.
The game needs a tutorial. 5 minutes in and I still can't figure out what to do and what I'm actually doing
you are right. it has the strategy game problem.
i will make one.
there is now a tutorial. i hope it is better understandable.
is there something missing?
Yeah, that's better :) Thanks